Media UI/Ux and Exhibition Graphics | Sami Karam
with the support of Aliena Koep, and Andreas Berzdorf
The Enigma Museum in Copenhagen probes cultural institutions in the digital age with its exhibition on communication. Visitors embark on a journey through the past, present, and future of communication. The first space explores Communication in Crisis, addressing encryption, surveillance, emergency protocols, and alternative truths. Visitors actively participate in communication debates and contribute digitally. The second space, Ideas that Connect Us, delves into telegraphy, wireless communication, radio, television, mobile telephony, and the internet. Hands-on activities and interactive labs inspire innovation. With a flexible exhibition system, as well as in world immersive spatial reconstructions and digital interactives, the museum engages, explores, and fosters learning in an era of mass communication.
Media UI/UX Design, Signage and Wayfinding, Exhibition Graphics
Scenography, Graphic and Media Design ATELIER BRÜCKNER | Light Planning with Belzner Holmes | Media Hardware Planning with medienprojekt p2 MEP | Media Production and Sound design Yoke CPH | Photography Giovanni Emilio Galanello
Media UI/Ux and Exhibition Graphics | Sami Karam
with the support of Aliena Koep, and Andreas Berzdorf
The Enigma Museum in Copenhagen probes cultural institutions in the digital age with its exhibition on communication. Visitors embark on a journey through the past, present, and future of communication. The first space explores Communication in Crisis, addressing encryption, surveillance, emergency protocols, and alternative truths. Visitors actively participate in communication debates and contribute digitally. The second space, Ideas that Connect Us, delves into telegraphy, wireless communication, radio, television, mobile telephony, and the internet. Hands-on activities and interactive labs inspire innovation. With a flexible exhibition system, as well as in world immersive spatial reconstructions and digital interactives, the museum engages, explores, and fosters learning in an era of mass communication.
Media UI/UX Design, Signage and Wayfinding, Exhibition Graphics
Scenography, Graphic and Media Design ATELIER BRÜCKNER | Light Planning with Belzner Holmes | Media Hardware Planning with medienprojekt p2 MEP | Media Production and Sound design Yoke CPH | Photography Giovanni Emilio Galanello