Media UI/Ux and Exhibition Graphics | Sayaka Koike
The exhibition scenography revolves around a storytelling band on one hand concealing all what deflects the visitors from the vestiges of history, and on the other, allowing the guides to activate multimedia immersive content that interprets the different finds and time periods, as they transport the visitors on the guided journey through the Iberian-Punic, Roman, Visigoth, Islamic, medieval and Pombal eras.
The band is fully controlled with a customised application implemented on a device that the guide carries throughout the tour. Starting with the prologue, the application allows the guide to activate a showcase, reveal the artefacts, and animate a media wall simultaneously. This informs the visitors about the time periods and the artefacts displayed in that context and introduces the site the visitors are about to explore. Descending into a softly lit archeological underground site, the guide similarly animates the space, activates projections, sounds, backlit graphics and object labels while crossing the space, all concealed behind the band or attached to the catwalk.
Exhibition Branding, Experiential Spatial Graphics, Interactive Media Stations, Scenography and set-works
General Planning, Exhibition Design, Media and Interaction Design, Experiential Visual Design, Scenography ATELIER BRÜCKNER General Contractor, Media Programming EDIGMA Light Planning with BELZNER HOLMES Photography Giovanni Emilio Galanello
Media UI/Ux and Exhibition Graphics | Sayaka Koike
The exhibition scenography revolves around a storytelling band on one hand concealing all what deflects the visitors from the vestiges of history, and on the other, allowing the guides to activate multimedia immersive content that interprets the different finds and time periods, as they transport the visitors on the guided journey through the Iberian-Punic, Roman, Visigoth, Islamic, medieval and Pombal eras.
The band is fully controlled with a customised application implemented on a device that the guide carries throughout the tour. Starting with the prologue, the application allows the guide to activate a showcase, reveal the artefacts, and animate a media wall simultaneously. This informs the visitors about the time periods and the artefacts displayed in that context and introduces the site the visitors are about to explore. Descending into a softly lit archeological underground site, the guide similarly animates the space, activates projections, sounds, backlit graphics and object labels while crossing the space, all concealed behind the band or attached to the catwalk.
Exhibition Branding, Experiential Spatial Graphics, Interactive Media Stations, Scenography and set-works
General Planning, Exhibition Design, Media and Interaction Design, Experiential Visual Design, Scenography ATELIER BRÜCKNER General Contractor, Media Programming EDIGMA Light Planning with BELZNER HOLMES Photography Giovanni Emilio Galanello